A lot of chips work fine with FMCB, there's nothing stopping you having a chip for loading backups and then using fmcb for loading openps2loader for hdd games if you don't want to use the chips dev mode.ģ) If you want to play from hdd, yes. Most chips have dev modes, so you can load a piece of homebrew by holding a button on the controller. Lets you boot backups and imports directly. A common use of a modchip is to play games from other regions, like Japan, that weren’t released in the United States. Boot PlayStation 2 games from a hard drive or flash drive. Play genuine game discs from any region (PS1 and PS2). Play video game backups discs from any region (PS1 and PS2). FMCB is just a quick and easy way to load them.Ĭhip is well, a modchip. Here’s a list of common PS2 modchip features. Homebrew like esr can boot patched backups, openps2 loader can load from hdd/network/usb (usb is slow and sucks though). Chip is going to cost significantly more unless you are capable of installing it yourself though, so unless you must have direct boot of everything or can install it yourself (chips are cheap now), then I'd stick with fmcb.Ģ)Fmbc is a softmod/exploit that lets you load other homebrew directly from the ps2 menu. 1)Chip can basically do anything fmcb can + the addition of direct boot of all discs and orignal imports, so I would say a chip is better.
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